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V 0.25 "Oh god I wrote a lot" feedback time!

Sayuri is...kind of buggy as a prey. I really like the idea of her, though!

Lucy does not stop her transformation, and afterwords, Sayuri counts as 3 units, rather than either, or both, rules being removed. Her size works "properly" before transforming, though (ie, she's 1 in Lucy)

With other characters, if she ends up "overfilling" them, so for example, the pred ends up as 3/2 capacity, they can no longer eat 0 space prey. I think this is fine as a feature (it makes the risk/reward of Sayuri higher), but maybe having the numbers or the icon turn another color to indicate that they're "overfull" rather than just full might help.

Also, I'm unsure if this is intentional or not, but her health goes back to her max (20) when she transforms. If this is intentional, that's fine, but either way if it's kept, I might add a note to the effect of "Transforms and heals self after 2 turns", rather than just the transform. I also think a timer for her and Lovers might be nice, so it's easier to tell how long you have at a glance. I'm unsure of how hard this would be to implement, though...

And one last small, minor bug - You can't drag her from the table after she transforms, at least until you look at her first. I don't know why this happens, but it's wierd!

In terms of...not Sayuri...I think all the new Preds are really cool! I especially like Ryla, both aesthetically and in gameplay. It makes positioning preds more of a puzzle, and I think another effect or two that cares about positioning might be fun. Maybe a capacity version of Charlotte? Someone who cares about the Pred to their right somehow? Seraph is also very fun, and helps Fav-centered strats a lot, which I enjoy. Zoe Nico is also definitely my fav aesthetically, she's so cute! My one gripe gameplay wise with her, is it's sometimes unclear exactly what got buffed each turn, and by how much, but I probably just need to pay attention more (lol).

The one thing I'm noticing is some of the older high-cost preds are being pushed out by some of the newer ones now. Mostly Gianni and Queen Deyla feel a little underwhelming for their cost right now. I think Nexxi could also stand to have an extra effect, since she's not that much better than Mobi Cat right now, other than her being able to digest Julee immediately. I think the former two could just use a small buff to their capacity to be interesting - Lara and Ryla both serve as mid-late game stat blocks a lot of the time, and having a capacity version might give them a niche in less snowbally strategies to "tank" troublesome prey. As for Nexxi...I'm not sure! Since 5 cost is a bit of a step up (Can't get her out T1, even with Coffee), I might see how having her get both Digestion and Capacity works...but at the same time, that's probably super broken, lol. Really unsure.

I would also like to see another 1-2 cost Pred in the future. A lot of the B&B Preds are 3-4 cost right now, and having a few low cost ones to help the surve would be nice, I think. As it is, I end up with Plum and Charlotte a lot...It feels the other 1 costs aren't super common for some reason.

Still love the game, more than ever. I just. End up writing a lot every time! Aaah!

(+1)

I adore your feedback! It always gives me a lot to think.

Sayuri bug of not being stopped by Lucy is going to be patched in the next update, but I'm in a bit of a break so it may be a bit.
Adding feedback for Overstruffed and Sayuri clarifying that she will be healed are good ideas! Timers may be a bit hard to pull of but maybe as an additional widget in the card itself.

Noted the bug of not dragging her after transforming, probably the "draggable" property gets messed up, will fix it for next time!
Capacity version Charlotte it's kinda in the works. Glad you being enjoying the new cards!
Gianni and Queen get massive when level up, but it's true that at their cost the payoff should be great, Nexxi will 100% get an adjustment next patch.


Thanks for playing!