Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great RPGmaker horror game with a solid story, beautiful and spooky art, nice music score and more than anything a lovable cast of characters.

At first I had a hard time grasping whatever the game was trying to tell me because it kinda goes too fast without telling much, but, after a couple of playtrough's I got the hang of it and it got really fun, nice spin on a classic ghost and a lot of creative gameplay choices.

What I liked:
-A bunch of great characters.

-High Replayability

-Amazing art and great art direction.

-Great heartfelt story that is also spooky but with no cheap screamers

-Bonus room

What I think could be improved:

-Better development of the main character, is hard to care a lot for someone we barely know (Although I guess the focus in the game is on the other children so it makes sense) and some tutorial at the beginning, maybe just controls.

-Be mindful of using a lot of visual effects in one room, I understand the point is to block visibility but it gets a little hard to see (I am also really blind so it may just be me)

-Some parts get repetitive after a few playtroughs it would be nice to save when needed or add more save points, specially id the game is supposed to be played many times.

-A little too much pixel hunting (Seeing what you can interact or not clicking on everything).


Overall a great game, specially for a first time, I personally really enjoy RPGmaker games and have played plenty of them, and this is one of the good ones, whatever you decided to do in the future I wish you big success and I would definitely love to try another game, RPGmaker or not.

Keep up the good work!

(+2)

! Thank you Thank you !

We appreciate the feedback! A lot actually!! we both love puzzle games and rpgmaker games. Since we were making the game it got a little hard to figure out what players would know and pick up on easily, and what we needed to make a little more accessible. 

You made really good points and we actually took some notes while watching your video.

I also want to say we had to cut a lot of things, some due to skill issues and some due to time issues. With two new people on the team the game grew in really odd ways and we all ended up deciding it would be best to just finish up and try a new project with all four of us from the start.

Honestly Luna and I would love to do a remake sometime to really do our original plans justice, but that won't be happening anytime soon. The good news is we are working on another game, and I am still working on rpgmaker stuff on the side - I love these games too much I could never abandon them.