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(+1)

Honestly, this is some of the best feedback I’ve gotten so far! Thank you. All of the fun stuff you mentioned is in my mind and will be added; “accidents”, rewards, headpats, gradually more lewd touches, and so on! It’s just that these mechanics all take a long time to develop for a single dev operation like this. It’s encouraging to find that you’re asking for exactly the kind of thing that’s of my mind, too.

Aside from Imouto interactions, I also plan on way more days out with her where you can unlock more romantic or lewd stuff. ^_^ Thank you for your great feedback and interest in Living Together! I hope you’ll stick around for the improvements and additions I have in mind.

(+1)

You're welcome, happy to share my thoughts and feedback any time! One other thing I would like to add which i think is quite important. The watch should be made context sensitive if possible. It's tedious having to click it so many times to check info on the fly as it functions in a linear fashion. Best option here I Think is to have it automatically switch to the appropriate info based on the current screen menu. For example: If the player is on the top activity menu for any given time of day have it switch to show energy. If on a menu that involves changes to imouto's stats e.g. conversations or watch TV, have it switch to her trust and attraction levels. If at the mall, have it switch to show the account funds, so on, so forth. I think you get the point yes?