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(1 edit)

Good job on the bugfix!


Playing more than one memory of hawk still causes problems, though, just not a crash.  The speed keeps stacking and it quickly becomes impossible to play except in slowmo. The speed buff also seems to be affecting the enemies, at least to some extent.  Its hard to tell because of the massive lag when traveling at such speeds.  I would recommend changing the increases after the first one to asymptotically approach some value, or letting players discard the card or otherwise get it out of the hand without having to gain its effect

(1 edit)

Thanks! That pesky hawk is causing a lot of problems :p I have changed the hawk so that the passive is a substantial, but hopefully non-game breaking, speed boost and then the active effect is now a powerful hawk attack. So speed boosts no longer stack. I removed Hind Legs (a speed boost powerup) from the game for now, but I think we will try to incorporate something similar to what you suggested for that card (the asymptomatic approach)!

Hopefully that's a lot of the main bugs fixed  - we are focussing on bringing in more content and systems now :)