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(1 edit) (+1)

Hi, thanks for playing the game. I agree that an expanded tutorial would likely be helpful for new players. 

However, I'm a little confused by some of your feedback. Could you clarify what you mean by missed inputs? 

Also, the game is a turn-based roguelike as opposed to operating in real time, so I'm a little unsure what you're referring to when you say you were trying to buy time by evading, since that does the exact opposite by allowing time to pass and other characters to take their turns. You are able to move at an uninterrupted pace when an enemy isn't on screen for convenience, but every step is still taking a turn.

Anyway, thanks again for playing the game and feedback :)

(+1)

It was not until I read your reply that I ever interpreted your game as turn based. honestly I was operating on the belief that I was playing a old zelda style slash and cast type game. 

I suppose that's why when the candle leaped at me, my brain was reaching towards dodge, slash block strategies and not decide, select and timers. 

I been a little behind on my own entry so I've been rushing but I'll finish your game and check out the last boss. 

(+1)

Ah that makes sense, I forgot to include dialogue explaining the turn based element, so I understand how it could be mistaken for real time  gameplay. There were tags for roguelike and turn based, but I've now updated the game description to ensure its genre is clearer for new players. Nevertheless, I apologize for the lack of clarity on the subject, I would be delighted to hear your thoughts on the gameplay in light of the turn system (no obligations of course).