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(1 edit) (+1)

"Needs more anarchy" is a weakness of the game I'm extremely keen to address (it's an issue I've been thinking about for some time), but I'm not entirely sure how best to address this. I'm not too sure what adding more anarchism looks like for this or really any game, especially in any mechanical sense.

Refining and editing and expansion ( a lot more setting info) all need to happen before I'd consider this a finished product too, along with art and layout. No idea what the time table is for any of this, honestly, but I'm glad I finally published what I had and happy to hear you like what's there.

https://invisibleinc.itch.io/spirit-of-76 is the videogame counterpart of this project, by the way. Well, the second latest iteration of it, any way,