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Amazing that you made the whole level design within this 3 hours. And I like how you came up with that gun XD . Cool game :]

(1 edit)

I didn’t manage to make a significant part of the planned mechanics because of this, and the level itself had to be cut down significantly. In the end, I only had 14 minutes left for music and texts so they are what they are.

I see. Now I am curious to hear what you had planned up. care to share ?

  • Enemies shooting (now they just run towards the player).
  • Tanks are not working properly, had no time to fix them (they just run toward the player as well).
  • Pathfinding for enemies (now they keep running into an obstacle).
  • Taktics for enemies, like surrounding the player, or hiding from bullets, or at least running away when outnumbered (tried but failed to implement fast enough).
  • Pathfinding and different weapons for the squad (the "squad" now is just kind of "shadows" of the player number of which decreases with HP, visual effect and nothing more, while "controlling a squad" was the main idea for the game 😿).
  • Air strikes (they gave me plane sprite so I must use plane sprite).
  • Enemy air defenses (the player has to destroy them to be sure the air strike is successful in that area).
  • Enemy drones to doge or counter by setting up EW devices.
  • Capturing a point (flag) should take some time forcing the player to hold position.
  • Different moving speed on different terrains (tanks can ignore).
  • Mines to defuse. Ability to hide in high grass both for the player and enemies. 
  • Transport that moves both for the player and for enemies (now there are only friendly transports that simply stand there and restore HP).
  • Destroyable surroundings (yeah, tanks can destroy trees, but this is a bug unplanned feature actually).
  • Nice river banks and properly made roads.

I could implement most of this, but then there would simply be NO WHERE to play it all, so I started with level design (avoiding the mistake of the previous jam, where I did not have enough time to create playable levels). Sooner or later I will find a good balance =)

Doing my reading on pathfinding right now BTW.

You got some cool ideas there buddy. Hope you keep working on this one to get it to its full glory. Good Luck :]