Hello @Zaebucca, I noticed some issue on the knight character sprite (non helmet on, variant A) when he's walking to the left, his head have the color of his helmet when it shouldn't. The right walking is correct tho. Maybe you fixed it with Adventure Inside update !
Heyyyy Fafnor! I noticed the error a few days ago, and I've launched a few other hotfixes during the early release days - but I noticed this specific mistake way later (as well as the old witch not displaying the movement on some sprites)!
I will update this pack with all these fixes and overall improvements; Adventure Inside will also bring a major overhaul of tilesets, disposition and animations, mainly because Rpgmaker and Godot but also to improve readability and usage (for example the water cliff animation was a bit too compressed in a few tile space, sacrificing too much clarity in usage)