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Zaebucca

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A member registered Mar 22, 2021 · View creator page →

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Heyyy!! I would love to make it godot-friendly, but sadly I have zero knowledge of the system! Is there like a template I can adapt to?

I'm still working for rpgmaker optimization, but I'd love to include as many formats as possible, especially considering the overworld character expansion I'm releasing at the end of the month. :'>

At the moment animations for the complete pack are exported into 4 separate "general" tilesets, each showing a frame from the cycle!

Heyyy! Thank you very much! These are all classic 16x16 tiles. Some elements both in palette and decorations are considered submultiples (8x8) tiles, but everything is scaled around 16x16~16x20 human-like character sprites. :'>

Hiii Vincent, thank you for asking! You ask a very relevant question indeed and I hope you don't mind if I go a bit in-depth about that: I will also add this answer as a FAQ on both platforms.
As a short answer: the 20% discount (30% for Lv.4 Geomancers) will be for future stand-alone or bundle asset packs, separate from the Adventure Series "starter pack".

An in-depth analysis:

  • Adventure Begins and its two major expansions will always be included as base perks for patreon tiers 3 (Architect) and 4 (Geomancer) AND in the 14,99$ itch.io price tier.
    1. The first expansion pack is called "Adventurers & Adversaries", features overworld characters and enemies will be available later this very month: https://zaebucca.itch.io/adventure-begins/devlog/681149/adventure-begins-adventu...
    2. The second expansion pack is called "Adventure Below" and its two instalments (tilesets and character sprites, much alike Adventure Begins) will release mid-March and late-March.
    3. A third, final expansion in two instalments (tilesets and sprites as usual) releases in April, completing the Adventure Series.
  • After the Adventure Series reaches its completion in April, further assets will release monthly and simultaneously on itch and Patreon. These assets will either be further expansions / concepts for the Adventure Series and brand new series or styles such as side-scrolling, isometric, sprite packs etc etc.
    These packs will be included in patron's subscription for patrons as one-time, monthly codes at no added cost. Patrons, among other things, also get to partecipate in the process and give early feedback / ideas fore the new material through polls and workshops.
  • After the monthly code expires, these packs will still be available through itch.io to purchase.This is where the 20% discount (30% for Geomancers) comes in handy: bundles, legacy packs and any purchase that are not featured in Patreon's monthly release for new subscribers will be discounted anyways for patrons.
  • Please note that in the future, there will be new itch.io bundles of course, as well as promotional sales and discounts and the possibility of creating/adding new material to patreon starter packs other than Adventure Begins. Of course, the new material and timed perks will always be considered benefits to patrons and early itch.io supporters!

So, to sum it up:
Itch.io is tailored around developers or fans who would benefit ready-for-use, specific assets and resources once they are released/updated, whereas Patreon is meant as a long period comunity project that offers added perks and interaction (like personal art archives, HD collections, wallpapers, tutorials, discord, workshops and so on), with the added benefit of featuring new monthly, timed releases from itch.io.

Please let me know if there are any doubts!

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Providing help and support to devs means the world to me! I have been wanting to do this for a while and I am thrilled to see the results!

Thank you peb! Trying my best!

I love the idea! Could very well be the palette in this case, making the asset look more like a fairytale aesthetic! I have in store some different aesthetics and ideas too in the (very!) near future! :')

Thank you spooky-precious!

Thank you Nosferatube! I've been doing tilesets and pixel art for a while now, but I am very happy to finally bring that to others in a technical, gamedev related way! :')

Grazie mille davvero Hairic! Sai, tileset e assets sono una materia anche in qualche modo tecnica, ma mi fa davvero piacere sapere che mantengano un po' di atmosfera!

Thank you so much VEXED!! I made these tiles thinking mainly how those could help gamedevs -  and pixel artists as well! Even if a single tile from the free demo can be of any help, then I will feel realized!

Thank youuu! I've tried to convey all my love for classic games, and ultimately it's a style I enjoy so deeply... And yep! Extra tilesets, improved compatibility and layouts for rpgmaker and much more is coming

Thank you Hetreasky!! I've been working quite a lot on the water tiles and I'm pretty satisfied with the overall feeling and colors. I tried to stick to 4 frames to give a retro atmosphere (and rpgmaker compatibility), but balancing the details and stuff with animation is always tricky. :'

Thank you so much! I always take a bit extra time for palettes and even if the initial idea was pretty clear to me, these tiles changed a lot during the past months! At the very beginning, I planned those to be 8x8pixels, but I ultimately felt that was too cumbersome to work with.
This was the very beginning of the pack, with stark colors and lots of microtiling:

Working a bit on that, and making a few more tries and receiving feedback, I'm quite happy with the "easier on the eye" final result. :'>

Thank you so much Frogge!
I have already started development on the next batch of updates (both as new packs, bundles and overall quality and technical improvements for Adventure Begins) and I have even more ideas for the long run! I will try my best to also make this experience more partecipative to everyone: it is more fun and refreshing to implement lots of different ideas! :'>

YES
(Thank you so freaking much for all the support and encouragement!)