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Zaebucca

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A member registered Mar 22, 2021 · View creator page →

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1-2-3-4-1-2-3-4 is the correct loop! I am adding the palette, it's a custom one I made for these tiles. Is it okay to include it as an aseprite file?

At the moment I am not able to offee commission slots, I would love to, but I am quite full of work at the moment. I am sorry!

I have been expanding and working on the asset pack(s) as precedently stated. It's a lot of work, intertwined with lots of regular work from my daily freelance life. What I mainly provide is graphics. Rpgmaker firstly began as a request from a few people that I am happy to work for and I do not want to abandon at all. Please keep ij mind I am not a Rpgmaker based developer, if I were I would have done all the work in a radically different  way as I have basically been redoing all my tilesets entirely to make them work within the software. This is ab immense amount of work for a promise I definitely want to keep.

Yoooo thank you so much Timun!
Here's the full view of the streets if you are interested! This specific portion of the city was made with the east-west and nort-south loop in mind, so it virtually feels like a lot bigger than it actually is. Sometimes, a few year ago in Rome, I felt like some streets and neighbourhoods had almost a "Möbius strip" feeling to them. You could walk, and walk, and walk - and some places seemed to return - slightly different each time. Then you just take a turn and end up discovering a whole new environment - ancient ruins, countryside.
Truly a magical place I wanted to tribute with this little experiment!

Yes! They all come with 4 directions and walking animation, even the big bosses!

Hi Misfit; I am sorry to hear that, and I sincerely apologize for the long wait and not meeting the standard.
In order to make these assets work within Rpgmaker limitations, I had to extensively edit all of them, rethinking all the modularity and remake all the tileable parts in order to keep both function and aesthetics - especially regarding autotiles and animation - within the limits of Rpgmaker.

Most of the single tiles, object and decorations are basically ready to use and import, but I understand you would prefer to have a ready-to-import sheet.

This is not meant as an excuse, but to offer a perspective on my work and occupation: these tiles are born as base assets, then converted into Rpgmaker which has a lot more limitation on placement, tileset size and autotiling.
This year, I had to learn Rpgmaker MZ and MV. The last rpgmaker I ever used was XP, more than twelve years ago. The one I used the most was rm2k3. I am mainly an artist, not an Rpgmaker specific developer, so I basically had to rethink and learn my way here.

As I have been working extensively outside of assets and work, the hundreds of hours that this kind of process requires were unexpectedly hard to come by, as you may imagine. I have been trying my best.
The only other option, which I would not like to take into account, is to release further tilesets with a disclaimer saying I will not be able to provide Rpgmaker formats.

As a last consideration: all these hundreds hours I am using to adapt my work to Rpgmaker, also prevented me from investing time into new, planned asset packs. As you may understand, I am putting a lot of effort into keeping my word, even a year later, within the time all my daily work allows, in order to secure you the quality I want to provide.

Ultimately it was my mistake to underestimate the process, especially since I am doing everything alone for less than basic income (and with all the difficulties that the current payment process situation on itch demands) at this point - from double or triple jobs to social media management, accounting and all - and it definitely befalls on my poor planning on work time.

That being said, I will provide these tilesets soon at this point, even if people reasonably lost interest in them. I hope you will still find use of them in the near future. Again, my sincerest apology.

Hehe, we're finally to that point!
I will be publishing a post soon. Took a while due to all the work past year, but I'm really happy to finally announce it soon for real! ;)

Thank you so much! Loved the cutscene, and excellent work with reducing the palette for actual GB limitations!

Noted! I will be updating the pack with those! In the meantime, you can compare them on my IG gallery, where they follow the very same order from the asset pack (Candle Cathedral - Granite Crypt - Silver Chapel - Sandstone Basilica)

https://www.instagram.com/p/DJXZhFkue11/

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I apologize, it has been a rather complex year and I prioritized releasing new expansions (interiors, city and characters) and packs (the new dungeons).

I also had some difficulties with godot and rpgmaker as I had no experience with the first and very little experience with the latter (and the tiling system of MZ is quite nice, but calls for an overall rethinking of tiling and formatting, which required lots of time.

The overall result is that I spent quite some hours on both to try and get everything done, but maintime work, relocating and a lot of different things went all together and got me a bit stuck in a loop and I often had to decide how to tackle the next objective.

That being said, as you deserved an explanation, Godot and Rpgmaker formatting for all the tilesets are the next update this month, which I've been working on for quite a while.


Please excuse me again for the lack of communication, but I am alone in this and quite new at lots of this job aspects, other than pixel art itself which has always been my main (and arguably only) skillset.

Thank you so much! It has been a blast, seeing many gamedevs already implementing elements or the full tilesets in their work. What really makes me happy is acknowledging the ways tilesets (in general, not mine only) get alive and evolve with the projects!

Yes! Sorry for the late reply, but I am going to announce today a roadmap regarding the upcoming packs and corrections / additions to the released one, also featuring indeed palettes!

Yes indeed! Please consider they will be the "standard", simple animation, but they are in the works!

Hi! If you mean Adventure Begins, Adventurers & Adversaries (character pack) and Adventure Inside (interior pack), yes indeed! You get all these assets at 14,99$!

Very, very soon! As we are speaking I'm working with  the whole cross-pack rpgmaker update (for this pack, Tar Pit and Adventure Begins)!
May I ask which RMaker version would you be interested in the most? Atm I'm  focusing mainlyon MZ/MV

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Thank you!! My mistake for Tar Pit & The Nest - I forgot to write down the license here, but it's already inside the folder, and it's the very same license for all my assets!

Yes indeed! The next big update is RMaker files (for this and the new assets), as well as a few extra parts (and correctioons)!

Hehehe! Sorry, my bad! I accidentally opened a tab within the page and blocked the download yesterday!

And yes indeed! Characters are planned, as well as new animation and effects for both these and Adventure Begins - I need some more time on those extra creatures and bosses and at the moment I'm focusing on finishing the first batch (4 dungeon themes!)

That's a lovely request, and I can just say... stay tuned!

Hello there! That's an interesting question. These tiles may work with as few as two layers (a terrain / structure layer, and an "overlay" layer for elements such as treetops and decorations with transparency). By following this strict limitation, you may be able to obtain a real retro-styled GBC aesthetic. Of course, on top of these two layers, a third one is dedicated to characters and animation.

I usually work with two or three layers as well + character/event layer, as this allows me slightly more freedom with overlaying tiles and transparent ones without making too many specific junction tiles!

Hi David! I'm almost done with RMaker MZ (which is the easiest to set mainly because their 16x16 option and layering, allowing a more "custom" use of tilesets A, B, C, D). Character packs are already Rmaker-ready (with options for Rmaker XP, VX, Ace and MV as well)
The main issue with Rmaker tilesets (taking me forever) is the stark limitation on width and length, which requires me to constantly make more tileset groups and constantly sacrifice tiles  (dramatically so with terrains) and decoration to make everything fit in 256x256 groups.

The final result will probably still need quite some tinkering from the users, as it won't allow all the possible required combinations for each map anyways :'(

Thank you Brandon! I am really happy to see all the lovely feedback. I underestimated these tilesets a bit and it has been indeed some hard work, possibly harder than I originally imagined... but I'm finally quite satisfied with the variety and ideas and I really hope they'll bring ideas and fun! :'>
And of course if you happen to make anything out of this, I'd love for you to share it! <3

Hi! At the moment they all feature 4-directional, 3 frames walking movement!
I'm planning on adding a few attacks and other options as minor updates during the next months, but the focus of this particular pack has been tilesets and environments!

Probably even sooner! :'>

Hi Brandon! I've been having a few setbacks, but the general tileset will be out tomorrow, and the other layouts during the week at this point!

Hey Lucas!! Sure thing! I originally planned Adventure Below as a short follow-up free expansion to Adventure Begins instead of characters, but the popular demand for sprites and interior tiles made me think again about the release plan!  Adventure Below will have the same pattern (general tiles -> character expansion -> more expansions made by following feedback).

In short: Adventure Below, being its own thing, will be a separate itch.io project (of course bundles with Begins will be there) and a patreon monthly reward. :'>

Hello! Sorry for the extremely late reply, but I didn't see this comment until today!
Sadly, due to the bundled nature of the pack resources it would be very difficult to me to make price estimates and on-demand deliveries and exports for each part of it!
I chose an affordable price policy (14,99 for more than 80 characters, thousands of tiles and animation frames) on a wide selection of tiles rather than very specific packs for this very reason!

Thank you! Regarding sprite colors, I tried to follow the old school gbc games! Some of them (bosses and bigger sprites) have one more color hue to make them look richer (so they're actually black, highlight and two hues). I wanted to keep the characters quite simple and contrasted in order to make them pop a lot more withing the environment, but I also have a few more options in store... :'P

Oh! I set some animated tiled files while working and tryint the tileset, but I think it's a good idea to provide them once they're update with the new layouts. I'll be giving support to a variety of formats and layout in the next days and weeks, and I may as well add Tiled animation as well!

Thank you so much! I am so happy to know these assets, an specifically this aesthetic, speaks so much to so many different developers, and being able to provide support to projects and ideas is an incredible part of my work! :')

Heyyyy Fafnor! I noticed the error a few days ago, and I've launched a few other hotfixes during the early release days - but I noticed this specific mistake way later (as well as the old witch not displaying the movement on some sprites)!

I will update this pack with all these fixes and overall improvements; Adventure Inside will also bring a major overhaul of tilesets, disposition and animations, mainly because Rpgmaker and Godot but also to improve readability and usage (for example the water cliff animation was a bit too compressed in a few tile space, sacrificing too much clarity in usage)

Thank you for your support!
As a little update, I'm planning a bundle release of all the updates and extra content for this pack, due to popular demand. :'>
Stay tuned for more!

Thank you June! Sorry, I missed the comment. :'>
This is just the beginning!

Hehe! Thank you so much Brandon, I'm flattered! At the moment my commissions are full, but I will probably open a batch later in May!
I tend to post openings on my socials, you can find me pretty much on every platform as Zaebucca in case!
You can find all the links on my carrd!

Hey Lucas, don't worry for the bold hueheuhe!
Yes indeed, tilesets and character sprites are all together in the 14,99 pack!
I'm adding animations for bosses, a few characters and pixel battle effects, as well as rpgmaker and godot layouts, these updates will also be included in 14,99!

Hehe, it's only fair! I basically discovered itch.io a few years ago from your twitter and Gif's!

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Hey! Yes, at the present date these tilesets included are not rpgmaker-ready! I'm still working a bit on tilesets and autotiles, which are not available yet as an rpgmaker format (I would like to provide an actual rgss file with connections and interactions working, but I'm a bit unfamiliar with rmvx, vx ace and mz and it's taking a bit of time) Characters instead are already rpgmaker-ready! 

I am planning a big release with godot and possibly gb studio formats all together!

Hehe, thank you! If you mean more of my artpieces, you can find me on threadless and INPRNT as Zaebucca, or you can check my Patreon for more exclusive previews / wips / HD downloads.
I also have a commission sheet available on twitter, but indeed I'm quite full until May!

Yes indeed! I think I will update the page with some previews showcasing the fact that every character, bosses included, are available in 4 directions!
Really happy this is helping you! :'>

Thank you Seliel! You are my gold standard for asset packs!

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Not too strictly! I took quite some liberties. Tilesets generally follow the 4 color rule, and the general palette per environment is 16 colors or less.
Character sprites, for the vast majority, are 4 colors, while bosses come in two versions: 5 and 4 colors! Their sprites may be a little too big too!