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(+2)

So this game has loads of potential, but I wanted to point a few things out that I noticed while going over the scenes and highlight some small changes that might enhance a few of the scenes.

Right now (and I dont know if theres plans to change this so... ) A lot of the scenes H and otherwise are not very descriptive. I noticed most of the text Im reading is dialogue between the characters or MCs own thoughts here and there. There's not much of a description of what the characters are doing during scenes that give them that little extra spice and make them a bit more immersive. Sure you can literally see what theyre doing in the scene but it makes all of them feel short and samey, with several variations of "Ahhhhn Ohhh Yes! Are you close? Do it inside!"  to fill out the whole scene. I

You dont have to take this suggestion but I do recommend a description of the scene that goes beyond what we see in the animation. Describe the actions taken between the two (or more) characters in more detail, describe how they feel in the moment, appeal to a little more emotion when theyre bumping uglies. Get some pregame teasing in there to get the reader fired up for the scene, a lot of them jump right into the main course.

Outside of H scenes you could throw in a couple of lines before dialogue or thought-logues happen where the MC describes what they know about the location theyre visiting or the person that theyre meeting, how they feel about the person prior to meeting them for the first time... and perhaps pontificate occasionally on the tamer/beast girl relationship, how it works, and how it started, or even communicate how little anyone knows of the topic. I do see the rules being stated in the dialogue bit by bit here from the look of it though so I'm assuming that's how you intended to present that part of the worldbuilding, where we figure it out through passing comments the characters make, so perhaps that's your plan. 

Sorry if this seems like a lot, just felt like the writing has massive potential and Im really curious about the world (especially cause I just frickin looooove the monster girl genre) and itd be great to learn more about it and kind of have a more solid connection to the love interests in the game other than "Okay so Im doing X amount of things so they let me put my dick in em." Now I know generally thats the objective since this is an H game but I think the enjoyment would be tenfold if I found the world its happening in and the characters its happening to a little more interesting. 

(+1)

The scenes you described and how they're handled is by design, my game has no narration, except for the very few black-screen messages that are absolutely needed, so I also prefer not to have narration during sex scenes telling how characters move their body parts and things of that nature either. There's also never any girl's inner thoughts or anything that happens that doesn't involve the player/the player can't see. He is also rarely even shown, as most of the game is in POV.

I do agree with the foreplay suggestion, I started adding more of it as I got better at writing the scenes, so I'm definitely working on it.

The world-building part also goes with the no narration thing, but I also don't want to dump too much information on the player at once. I prefer if they notice stuff by listening to what the characters say, like you mentioned. I know this isn't preferred for those who don't fully read through my game, but there are hints to help those kinds of players out.

No worries, I appreciate this kind of thought-out comment, and thank you very much for liking my game enough to write it!