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(+1)

Hello, thanks! If you run into issues, there are a few graphics settings on the bottom of the Settings menu that you can adjust (Resolution Scaling seems to be most effective). I know the game could use some performance boosts, so that’s my next milestone.

(1 edit) (+1)

the concept sees cool. The game need optimization, as you said.

  1. Disabling shadows option
  2. Compress texture & audio
  3. Hide polygons/models when the player is not looking
  4. use a fog like minecraft for hide things far from player

Special tip: Use "var :="  on variables & constants on Godot engine. In Gdscript the variables can change type, when you use "var :=" instead of "var =" you optimize the definition for the game engine. So Godot don't need to discover and define it.

btw: just suggestions, thanks for reading.

(+1)

I’m doing some of these, but I’ll look into the others, and also see if there’s more I can’t do with what I have. Thanks!

Some performance is CPU-blocked too (the rope simulation and AI are intensive), so multi-threading will help distribute load.

(+1)

I think my pc is just weak.

btw: my pc setting in case you want to know


CPU:

AMD A8-7650K Radeon R7, 10 Compute Cores 4C+6G 

2 cores | 4 threads | 3.3 GHZ

RAM:

8 GB [4x2] | 1.600 MHZ

VIDEO BOARD:

Integrated > AMD Radeon(TM) R7 Graphics

(+1)

Thank you for sharing! Integrated graphics certainly isn’t ideal–I’m not sure if the CPU is slowing down the game processing either or not. I’m developing on an Nvidia GTX 1660 Ti and do not currently have access to lower hardware, so I apologize. I’m adding a few more small settings like shadow tweaks, but new updates probably won’t be released for a little bit while I get some personal life stuff out of the way. I do greatly appreciate your interest! Hopefully things will run smoother in the future, haha.