First of all:
This game is already great and one of the best (of the smaller ones) I stumbled upon in recent years.
(And this account was just created to make the following comments. So this seems to be important to me.)
The art is really super cute while not being too distracting. Great work!
Request for two QoL features:
Full-screen mode in browser version. Please!
Tampering with zoom and scrolling is a a real hassle …
(At least I assume this would be easier than an build for all the OS that aren't Windows …)
Better Spy usability
- When fine tuning the units' placement after spying on a large enemy army I have to go back and forth between the two screens a lot since my brain's memory can't handle frequently overwritten values very well. And those "values" (enemy units) change every round …
- So instead of seeing only the enemy units on the spy screen it would help me tremendously being able to see the battlefield in its entirety while still being able to move units around (and going back to the shop).
I suppose seeing both shop and the entire battlefield at the same time would need to much horizontal space. But since the shop contains much less "values" that would be much less of a problem.- EDIT: Never mind this presumed restriction!
- According to the full-screen image in this comment by Stopsignal the full-screen version has ample horizontal space. It should suffice for both the shop and the complete battlefield.
- This small visual comparison shows there should be enough space for at least the spy results being visible in the preparation screen – in case the (preferred) version shop + complete battlefield would be too much work.
- Before using the spy option this still modifiable battlefield view could simply hide the right 5 columns behind fog of war (or smoke or darkness – or disgusting light).
- Furthermore the king's stats are shown briefly every round regardless of spying, so you could simply add them to this new battlefield view.
Related balance issue:
Spying is really powerful in long runs which tend to involve a better income via (multiple) Mausoleum lvl 2+, so 2 coins every round might be a bit cheap. Maybe increase the cost every few rounds uses?