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So I been playing here n there the last couple days, just got back from the school trip, and just gotta say... the game is honestly pretty good. Could use some fixes, obviously, especially for some writing. But my only actual criticism is it feels heavily rushed. Dude got his power and within a week or 2 has had a lot of over the top shit happen with next to no build up. It really doesn't give any time to build up stats or cash while also doing other stuff like taming or (after the trip) clearing the base etc. There's just so much to do, but plot points keep rushing at us every single day. Then it feels like there's a time skip where we don't even get proper stat ups, like I get back from the trip and didn't expect the fights that lower danger levels to suddenly be chunking my health. I actually got a game over because I got 2 Hingetus doing back to back CC that prevented me from having a turn. Before the trip, things barely hurt me, after the trip they are doing like 20% of my health each time they manage to hit. And I hard focused dodge for the first 2 weeks :/

I feel like other games help prevent these issues by making it so events can randomly trigger, but to progress the story you actually have to choose the option to progress it. Especially after the trip when it unlocks things that drain high amounts of energy and money, but then you gotta do the taming, but there's also the explore the mountains, but you still gotta keep the danger level down, but you still need to train your stats because the fights are suddenly destroying you... yes this run on sentence was intentional. That's just to much to manage while the story auto progresses itself every single day. Having the option to progress the story, or even choose which love interest to interact with instead of it being RNG each day (though they are probably scripted with how the game has multiple warnings saying you don't have to do everything).