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Version 1:

  • Imported everything assets into a game file and deconstructed the assets I will be using.
  • Figuring out which animals to include in the zoo
  • Structure and layout of the zoo was inspired by pokemon zones to have different areas and different types of animals.
  • First area developed was the floor the player drops into
  • Second area is the icy igloo
  • Third area is the desert zone 
  • I want a bee tower with insects around it
  • The unicorn to be in the center of the first zone with a glass of wine
  • Btw all the animals are drunk and behaving weirdly, or is it the drugs? Who knows anymore
  • The unicorn is supposed to make comments when you interact with certain animals -WIP

Version 2

  • Developed the landscape and added terrain 
  • Rotated, scaled, move the assets into position on the surface
  • Implemented first person control for player movement
  • Quirky series ultimate asset store import through project manager
  • Build Itch page & Build and run project from unity

Version 3

  • Added audio source
  • Assets feel very static, figuring out a way to add motion to make the scene come alive. 
  • Added quirky interactions to certain animals
  • Added UI text
  • Positioned assets into final position, weird terrain interactions at time while jumping
  • Added customized skybox and added terrain on floor

Version 4

  • Added motion rotate to certain objects to enhance the scene
  • WIP - Code for the unicorn to make comments when interacting with certain animals
  • WIP - Start End Restart screen
  • Loop Audio source - Adding different sound to different zones

Code working in progress

Rotate, UI text, Panning back and forth, WIP ray casting and instantiation of the eggs, Seals following each around in a circle playing