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A intuitive use of the single control requirement by having automated actions. Visually decent and easy to pick up but tricky to get a perfect or high score, nice way to challenge your mouse control which is pretty cool.

The ship feels a bit like a cursor, and im thinking that perhaps some interpolation or not making mouse movements 1:1 would improve the experience. Im not 100% on that so you are welcome to disagree with me. The score and information perhaps could be communicated better than a box tucked in the bottom right, and do we need to see the time in XX.XXXX format? An integer there would be more appropriate. Finally, consider how people will access your game, is the way you have done it the most appropriate thing that you could have done or are there better alternatives?

Overall, a solid submission and a good first game. Use what you have found whilst developing this game when you make your next one and work on other projects. What did you learn about game development that you didn't know before? Good work.

I choose to use the 1:1 movement because the game is supposed to be fast paced and doing the interpolation or smoothness of the movement it will no longer be the reaction time of the person but the reaction and a delay. For the Time, i tried to round the Time into a integer but i couldn't do it. In relation to the UI, they look a simple because i tried to focus my time into the gameplay and i did rush a little bit the UI because i didn't have enough time. And in regard of the learning i didn't learn nothing new it was more like a mind refresh.

Thank you so much for the review!!