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Sorry I took so long to respond.  I started a new game with auto tool only, bought a fishing tool and tried to assign my character to the job. This is what the log had to say. 

Game Version: 0.7.0

OS: Windows

Generating portrait attribute cache took 0 minutes and 2 seconds.

Mod Loader: 4.0

Automatic Tool Equip

warn - race selection not valid

warn - race selection not valid

warn - race selection not valid

SCRIPT ERROR: Invalid call. Nonexistent function 'clone' in base 'Reference (ItemClass.gd)'.

   at: select_job (<built-in>:60) - Invalid call. Nonexistent function 'clone' in base 'Reference (ItemClass.gd)'.

SCRIPT ERROR: Invalid call. Nonexistent function 'clone' in base 'Reference (ItemClass.gd)'.

   at: select_job (<built-in>:60) - Invalid call. Nonexistent function 'clone' in base 'Reference (ItemClass.gd)'.

Youare using a very old version of the game. The current version is 8.5b. There have been recent changes to crafting.

(2 edits)

The mod is trying to access non-existent code while adding the tool to the character's inventory. The game's item management logic was changed at some point during development, and your game version probably predates that.

I'm afraid that updating your game is likely your only real option in this case, unless you're willing to tinker with the code in this mod to get it to use the old process. If you are, I'd suggest consulting the "useitem" function in the "InventoryListModule" as it shows how gear is equipped on characters.

If you choose to update your game instead, be aware that Conquest Tweaks is not fully compatible with the modern version of Strive: Conquest. You will have to disable some of its modules.

My apologies that I could not help you further.