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A fun take on the concept of hacking and cybersecurity in that its a platformer inside of a terminal. The movement feels a bit slow but I think the confined combat area works well.

Thanks! I'm glad you liked the overall concept. The movement is definitely something that still needs some polishing. I wanted to also add a light amount of acceleration/deceleration to give you a little more control over fine movements too but I couldn't quite get the right feel in time for the release. I'll try increasing the player's base speed too to see if that feels a little bit better.