Yay! Thanks for the dead zone visualization! It is now much easier to understand. (Actually, I noticed that I could see the dead zones in the previous version as well, just in a dimmer light.)
And it is no longer heavy at all, even after 600 coins!
However, the points are now tougher to get and the dead zone is narrower than before, so by the time you get to 100 points required for the crane, you are out of coins and stuck (I have played 4 times since the upgrade and this has been the case in all of them).
I would be very happy if you could ease the situation a little more, or rather a lot more!!
It was a very fun pusher game where you could feel the weight of the coins.
The crane and Drop sequence increases the number of coins all at once, and it is strong to push the coins in a plane horizontally with a large number of coins instead of pushing with a few coins in a dot. The theory of an actual coin pusher game works and is very interesting!
I have played the current version about 10 times and have yet to even reach the jackpot! But it's too much fun and I can do it endlessly.
By the way, this is a recording of the last version.