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(+1)

Really neat idea and you executed it well! The thief definitely felt a bit weaker than the other two but the game is quite fun. I would have loved to see it lean heavier into the fighting game aspect. Adding something like multiple types of attacks and stringing together combos could be a great way of merging the the two kinds of games. Between each attack you could present the player with a number of words to choose from and depending on which word the player starts with, it could be a high attack, low attack, etc or something like that. That probably would have been a bit difficult to pull off in a short time frame and the fact that I would even be thinking about ways to make it even better suggests you really came up with a pretty special idea. Other than that, fully resetting your energy on one mistake did seem a bit harsh but trying to enforce accuracy over speed is a reasonable take. Nicely done!

(+1)

Thank you for so much feedback I genuinely appreciate it! The combo is a great idea. I thought about having something like a quick time event when characters attack to pull off a combo doing each motion with each word, or maybe I just display a letter, and even started making an animation for sorcery where electric energy balls would rain from the sky. But I didn't have enough time to really play around with it unfortunately haha