Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Options should be available in the main menu before starting a game. There should be control redundancy (e.g., menu confirm should also be mapped onto space/enter). Why does the game only render in a small square leaving 1/3 of the screen blank? Walls of text are an awful form of tutorial and should be replaced with something else. The writing is not very good, but probably good enough for this style of game. Action combat using classic RE controls feels awful, so I'm really not sure why you're leaning so heavily into that by adding a dodge move. The music is good. There needs to be a more obvious way to know what's interactable and what isn't, since 90% of the environment is superficial. For the life of me I couldn't figure out how to cast spells, so I quit at that part. The choice to start combat off with two minibosses is quite odd.


The presentation is good, but these kind of retro RE clones are plentiful. You'll be competing with games like Signalis, so you'll need to improve on it a lot to succeed in the market. I'm not sure what the selling point is supposed to be, since it appears to be a fairly generic classic Resident Evil clone. 

Thanks for playing! The tutorial explains how the spells system works. Firing a spell uses the same input as firing your gun.