Thanks for playing, and thanks for the feedback!
Into the Breach feels binary, like chess puzzles: Either you solve a round, or you don't. Xcom (and Deep Forces, it seems) is a numbers game: You maximize resource gain vs losses taken, so you can invest into more impressive weaponry, to snowball into even better numbers outcomes in future levels.
Personally I don't see a fundamental difference. ItB also requires you minimize losses and maximize gains so that you can equip more impressive weaponry. You are right that ItB is much more all-or-nothing, as there is always the looming threat of permadeath game-over.
May be interesting also to keep the ItB combat, but make the levels larger, closer to Xcom.
It's an attractive idea, but I'd like to keep the action to what can fit on a single screen, and I've always been annoyed by the need to have units walk long distances to get to the action. At best I might add multi-stage, multi-map battles.
Another thing. I noticed that usually the first round was clearly the hardest. Maybe it could be alleviated by making you assign your team members to spots after enemy movement
Interesting idea. I'll experiment with that.
Encountered one bug, where dragging a unit with 0XP into training got me stuck in the dialogue, unable to choose a skill to learn and also unable to cancel
Thanks for the catch. I'll look into that.