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I did a number on those buildings. Explosion, debris, blood splatter, all great, UI animations with 1 bit pixel art looks great, awesomely stylish. 

Cheers!

Many times I had to confirm that the enemy is in my vincinity by looking at the radar. I almost want to say that it's too small but I'm not that sure about it. 

I think it could stand to be slightly larger too honestly. I've been trying to strike a balance between large enough that it's easily readable, yet also not covering too much of the screen for the player. Will be working on making the enemies stand out more, I'm going to try black outlines and larger arrow indicators.

I felt bad about destroying the city, moreover in the second mission where I was trying to protect the gardens. And what mutated lobsters wanted? Piece of me, of course! I got A+ on both missions, now be honest with me, it always says A+ right? There's no way that half-leveled town and a destroyed garden I was supposed to protect would give me that high score.

You're spot on, it always gives you an A+ rank haha. I just haven't decided what should count for a good/bad rank. Time? Amount of hits taken?

Early on I thought it could be related to the amount of destruction caused, but I think it's unfair to penalize the player for having fun, especially as a lot of the destruction can be caused by the enemy. It's just impossible not to wipe out some buildings while playing.

One enemy didn't want to drive into city from the left side. I killed everyone else and had to shoot missiles blindly into OOB area hoping to destroy him.

Sorry about that! It's really rare, but occasionally they can spawn on top of each other and get stuck, but if it was just one something must've broke in his pathfinding. Will make sure that can't happen, it sucks to throw away a good run because someone decided not to join the battle.

I feel like the game is already half way there! 3 more biomes, 5 missions for each one, one random generated level with presets and you're ready to ship! Just make those mechs more visible!

I could see an endless mode working with buildings that reset. I'll definitely have more biomes and different kinds of missions, thanks for the kind feedback and playing!