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Thank you for the feedback and giving it a try! Happy to hear you also beat both levels, well done!

I'm going to change the enemy mech's colors and give them an outline,  as well as also revamp the radar probably. I had a friend also say the armor indicator was too in the corner, so I'll probably add some more colors plus a sound indicator to help the player know when they're low on health without glancing at it.

the second issue is ensuring you are in a fun environment to kill stuff in. the more destructibles are near you the better the game is - empty fields are boring

Absolutely, 100%. My vision for the second mission was basically a recreation of the Palace of Versailles and its massive gardens, but scaled up to be a whole town. Imagine a sort of luxurious European square complete with fountains, motes, ancient palaces, gardens, and then just having absolute chaos ensue with the enemies chomping through all that and the player lighting them up... Unfortunately, there just wasn't enough time to make that and I ended up with that rushed, somewhat boring level instead.

The grub enemies are a lot more interesting when they have to maneuver between structures as well. I thought about duplicating the first mission's map but I felt it was going to be a bit repetitive.

I'm going to make sure there's always a level of destructibility that the city missions have, it's definitely crucial to the game's design with all of the mechanics. Thanks again!