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(1 edit) (+1)

Great game, the lava guy is super cute. Creative how you have to use your deaths to get further. My main complaint is that the jump felt unresponsive, probably because I kept trying to jump off the edge but fell before I hit space (add coyote time maybe?). That being said, I had fun, so good job! I also think the idea has a lot of potential if you wanted to expand on it.

That’s exactly what happens, the raycast Collider is located in the center of the player, so it doesn’t detect the collision. As you said, coyote time would solve this problem easily. I will try to implement this in the next builds. Thanks for the feedback :D