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(1 edit) (+1)

https://www.twitch.tv/videos/2138783045

Hmm, another Survivorslike. Can't say I'm too excited about endlessly holding down LMB. Maybe it could be a toggle? You press "1" to start shooting skill 1 towards cursor, or press "2" to switch over to skill 2, etc. Or you have potentially an array of skills that all fire at the same time, but you have to aim them all individually by pressing their number and then using the cursor to lock in a direction of shooting. That could bridge the gap to that other character which plays like a normal Survivorslike. I mean, it's a bit weird to have manual shooting on some chars and not on others.

Anyhow, game feels fine, I would have played a bit longer, but it seemed like I had seen everything; at least no new challenges were coming up. Characters look good!
edit: Sometimes I could not pick a certain skill from the selection, or others were redundant, etc. but I think you know about all this.

"it's a bit weird to have manual shooting on some chars and not on others."

I know that, but I decided taking a risk here with Dungeon Watchers, which is making many characters with really different gameplay styles, other survivors games the characters are just different stats, here the witch have an elemental magic affinity, the bomber elf unleash mayhem with explosions, the cyclops deploy an army of robots (which make here like a summoner type character) and the upcoming priest character will have a mechanic related to sacrificing her life in order to deal damage. My vision is making characters with their own perks and player have to find and discover how to make a build with them. Similar to picking a character on a MOBA. Anyways, I think I will be able to make the witch have an auto fire mode, but not all character in the future will be like that. 

Thank you for testing my demo.