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Finally got around to trying it again after last DD.

Briefly glanced over the other comments, most things were already mentioned like the default control scheme being a hassle for different keyboard layouts, flickering exclamation mark for interactions and such.

Speaking of the interact indicator: sometimes it acts weird, like it shows up when standing to the right of the bard, but not to his left. In both cases you can interact with him.

Some events need indicators for needed player input or be automated. For instance when asking the admiral about the southern shores, he says he has to go, but nothing happens. I waited for around 10 sec until i hit a key and suddenly he moved.

Starting the game i was in the room with the guy at his desk (narrator?), but was quickly ported to the first level. Not sure if i hit a button that did it or if its normal this way. After beating the game once, i ended up there again but i could take my time and interact with stuff.

I saw that others got stuck in the oustide level. This happened for me as well but at the ladder way off to the right.

Went down the ladder, tried to push the rock and decided to jump up to the top. From there i couldnt move away I had 2 or 3 agility, not sure anymore.

Tried a lot more with items and using/combining them, but i think i missed how i can deselect the current item instead of closing and opening up the inventory again. If theres such a function, its not intuitive enough for people like me.

Another minor thing: did you increase the charm requirements to talk with the woman? I think last DD i took charm as the initial stat and she told me about her missing bird. Now she told me to go away even with 2 charm. When increasing to 3 she would properly talk to me.


Anyway, thats about it for the issues i encountered. The charm of that game is off the charts nevertheless and i want to see more interactions and events. The escape ending was pretty good and i wonder what the over arching story will be. I hope its not gonna be a collection of seemingly unrelated stories that just happen to contain Dirk. Keep it up and show us more cool stuff (or just more polish) next DD, Chad Plunders demands it!

(+1)

Demos are focusing on self-contained story bits I have in mind, or so I keep telling myself that. With each demo I want to expand the possibilities of our hero and I have to say this one is almost half-assed. Combo system is meh, still only one melee weapon, ranged needs to be adjusted, not all NPCs got to the cut, level was rushed etc. hence the possibility to be stuck. Still, new level is more of a treasure hunt now, picking up items and equipment, using them to get better stats so I have this thing going. My main goal is to have something like act I, when all of demos can be conjoined together and locked/unlocked based on your actions and stats. We'll see how much of a pain is that gonna be.

Flickering exclamation mark is a feature. It reminds me of old monitors I used to play on. It'll take more of you to change my heart! Also exclamation next to the bard is about his cell. I don't think anyone bothered to find that out, but you can actually steal keys from the admiral to open his cell. 

That one event with opening doors, yeah, I should probably make it automatic. 

I did something with the charm system, I expanded it to other statchecks. Turns out I broke something  along the way.

You can deselect items with 'x'. It's my cancel button, also used for attacking.

Also I was playing your demo too! The comment about gold centipede showing up and kicking the big guy was mine, I was playing on version 0.16-2. I'll write something more after I'm done with the current build! And I found Dirk! Clueless and in obvious situation!

Thanks for stopping by, more stuff to come, hopefully we'll see each other in next DD!

Demos are focusing on self-contained story bits I have in mind

Thats pretty cool, like little appetizers really. Actually i didnt figure out the fighting at all today, but then again im limiting myself a bit because i dont want so see everything from Dirk at once. Want that exploration feel next DD again too and it is easy to max out all stats once you figure out one way to get out.

Seems like you have a rough plan, thats good. Stay assured i will keep an eye on Dirk's adventures, in both worlds that is!