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(+1)

The dialogue has some issues (Assuming this is probably an asset pack)

  • hard to tell when it will accept an 'Enter' input
  • Seems like you can bug it out and show the wrong text if you press at the wrong time?

Location select has a great feel to it, bit annoying having to hover over the empty options though

success/failure feels very arbitrary and frustrating - what ultimately made me stop playing

I can tell a lot of love and passion went into this during the month :)

The game is in really rough draft mode right now. The first act success/failure is mostly just resource management as the mystery goes into the second and third act where success and failure become more impactful, but I'm still trying to implement the system in the most streamlined way.

I may need to go back to the built in dialogue system rather than using the show image route I'm trying

(+1)

best of luck! for a first draft it's really good :) Looking forward to updates