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(+1)

Hi, i was in doubt if you were brazilian due to the nickname, but the 3D&T reference clearly turned that out.


The dual wield of the desperado is separated in order to avoid having more than one gun in slot 2 or 4. And the Winchester Rifle, surprisingly, is his most accurate weapon, so i'll take that as a sign to make his weapons even more accurate.

About the Technomancer melee, you mean improve his damage? If that's so, then i'll give it a go.


Thanks for the feedback!

(+1)

Hello, ah yes I'm a Brazilian brother.

I've run a little test with the Desperado without autoaim and I don't think inaccurate is the right word, but using crosshairs I noticed that the shoot on the rifle seem to always go a little bit higher than the crosshair indicates, with a crosshair is a nuisance but without at long range I can see being very frustrating. Here's an image to illustrate more the distance that tested this, more close encounters I didn't see much problem.

As for the Technomancer I think a damage boost could be a good way, maybe a little combo system where he gets a little bit more damage the more he hits opponents a la DemonSteele, but maybe I'm asking too much, or a dash that grants you invincibility frames could be good too. 

And thank you for putting all your mods here, I was actually collecting all of your mods, now I'm more certain that I have all of them with me. Keep the good work man, cool stuff all around.

(+1)

Again, thanks for the feedback! I'll do whatever on my reach, i really enjoyed making this mod.


Also, the only mods i haven't uploaded to itch.io are two sound patches- one that replaces Secret Sounds, and another that gives ambiences an eerie feel. But i'll definitely upload them in the according mods ASAP, i just need some more time to polish my content.

Peace!