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Hey, I like these assets a lot, but could you fix the UVs? I’m trying to bake all assets with the same material to save processing time, and they break pretty bad. Seems to be a problem with UVs being overlapped and out of bounds.

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Hi! I'll unwrap them properly in the following days, I didn't think that was necessary at the time I made them, as the chances of someone using them in circumstances where every bit of performance matters are very low! What problems with performance you have at the moment?

Thank you very much! I have medium sized world chunks with lots of trees. I don’t have real performance “problems” yet, but there are way too many rendering batches. As things keep growing it might become a bottleneck soon, expecially on lower end hardware.

You're welcome! Yes, it must run on a calculator at all costs, haha

Haha yeah, random kids with a Raspberry are potential customers too! Take your time, just wanted to let you know 👍