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(+1)

Much better camera and controls since last time. Good goddamn job.

There are a few hedges that are big enough that they probably should block the camera, and the way there's a delay before the camera zooms out again is a little weird, but this is a big improvement overall.

I somehow managed to get myself stuck inside the pumpkin-headed scarecrow and had to restart. 

I guess the evil sorceror got the best of Pepper after all... (seriously though it was much easier to get myself stuck than it was to actually pick up the pumpking spirit)

The drop shadow when jumping makes platforming much easier. I got to the end of the floating islands on my first try this time.

The moving platforms seem to make the camera really choppy. Probably can be fixed by putting the camera's movement in LateUpdate instead of Update or something.

hedges that are big enough that they probably should block the camera
Not sure what do you mean, right now camera pans closer only with the house, in the previous version it was triggered by any tree and rock. I could make camera move closer with big and unique objects only (to not make it shaky again). 

I removed delay for camera panning back already, now it is instant.

"Evil sorcerer" has badly made custom collision, I guess it has some holes where character could get into.
I moved pumpkin spirit interaction box higher to make it not overlap with item interaction. Maybe I could move dialogue farther back.

Shadow blow was fun to implement without any tutorial.

I do not understand what is choppy about camera movement on the platforms, could you provide the example? Plus to that, not sure if you could control update method for cinemachine.

Thank you! 
Your last feedback made my game better :)