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The game was a bit too easy on previous demo days, but the greatly reduced amount of weapons and the cramped levels now make it just seem bullshit, you’re way more dependent on RNG than before and minibosses like the two towers are way more difficult.

I got killed twice on the crystal orb fight, the first time I just got surrounded and died a few seconds in. While the second time I managed to kill everything but the orb itself but ran out of ammo so died trying to get close to hit it with the gladius. Seemed more fair but I couldn’t tell if it telegraphed its attack. Also I caught the exit already being open, is it supposed to be more like an optional fight? Or does it still just unlock when enough of any enemies are killed?

The music is really good, kept me going for another run after I wanted to stop. But the change in direction has made me lose interest really quickly, whereas I would play this for hours on previous DDs.