A revolutionary take on game design. I love how deeply it simulates the act of queuing with all of its many intricacies. I used to dislike queuing whether that be in real life or, say, in a multiplayer game lobby; but this single-player act of queuing has really displayed the act from a never-seen-before perspective. I dare say I am actually tempted to try queuing in real life once again at the first opportunate moment I may find, so that I can enjoy queuing the way god almighty intended. The tone of the gray background was chosen to reflect the atmosphere of waiting in a queue in the best manner. The choice of the font, and how the button moves from one part of the screen to the other... It's like watching a well-designed theatre play, in a way. Now, one might say waiting in a certain queue is quite a different experience than waiting in some other queue, but I think, essentially, there is something common in all queues, and that this experience somehow managed to capture that essence and build up on it. I hope a wider audience enjoys this experience, taking it all in - and I know, for a fact, that none of them will play "Keep Queuing" just once.