Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The game have nice and cute models, and the music is fine, but, there's some aspect that really me annoy me as a player and the first one is that enemies are walls and each collision with them melt the life bar, for example: if I'm scaping from a few enemies but get surrounded by two enemies, I start bouncing between them like pinball, and destroy the health bar. Health regeneration is really low an not worth a level point, because is so low that is negligible. If I spend my levels on health then I have no skills do deal damage and get surrounded again.

Speaking of skills, not having a description and no dmg text pop ups when hitting enemies make me unsure if I really upgrade my skills or not.

About the performance of your game, it's pushing too far the CPU, look at this:

34%  of my CPU just in the Title Screen, and around 44% and 50% when playing. If I have to guess, this is probably caused because your not limiting the framerate of your game. I faced something like this in my first game when I made Fiend Heart. Another thing that make me think is the framerate, is that the CPU is at High usage while the GPU is fine, which means the CPU have a bottleneck, because is trying to deliver as many frame as it can. So you should check that.

In conclusion, I think in order to improve the gameplay you should:

- Remove th e enemy collision with the player, just make the enemies deal damage to the player. If you don't want to remove the collision, at least give  the player some invincibility time for him to react.

- Add pop up damage text when the player's skill hit the enemies.

- Add text description to the skill in the power up selection screen, the player need the information before making a choice, the icons for the buttons are fine.

- Buff the health regeneration skill, it's very weak.

The game have potential, the models are fine and the music too, so I will keep looking forward to your progress in the future.

(+1)

Thank you, this is super valuable information.

Gameplay wise everything you're suggesting is likely already on the list to happen.

I will look into the cpu bottleneck,  i knew there was something eating up performance but i coudn't find out what, i will look into the information your provided, thanks a bunch!