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(+1)

Still a  big fan! this game is really awesome. The last time I played was several demo days ago, and I enjoyed it even then. Seeing all the new levels of content, polish and improvement is great. I really don't have too many notes other than keep going! I think you've got a really solid project here

I think the only thing is that the enemies AI feels too rudimentary. I would like to see more strafing and and maybe varying levels of aggression. It feels like they all just walk up and attack, but many enemies just try to path to the nearest point where they can attack you from, so if they can't reach you cause theres a bunch of others in the way, they just clog up in a big pool. If they had a way to communicate with each other to send in waves to attack directly while other strafed, or send off single units away to get help from bigger hoards elsewhere in the dungeon, little things like that I think go a huge way in making the enemies and the space feel much more alive.

good luck!

(+1)

thank you for playing and for the feedback! im glad to hear the game is still able to bring you enjoyment even after all this time.

>enemies

it's a tricky issue. while i always appreciate smart enemies, ARPGs sort of rely on having dumb enemies to make it work, since it would be incredibly punishing otherwise. walking into a big room, a player would get flanked and immediately surrounded, which is an instant game-over. some enemies eventually grow a brain (flaming skulls try and avoid you, goats predict your movement, etc.) but nothing 'too good'.  it might be too late to uproot their controllers at this point.

thanks again for playing!