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Thanks for the feedback. I put up a new version with fullscreen so hopefully that helps with the stuttering. It might be an issue with Godot not having physics interpolation, but it doesn't happen on my machine so its hard to debug.

Hi. I checked the new version. It feels like micro-stuttering has decreased by 10-20%, but it's still there. Also, there are still lags when there are a lot of enemies in the field of view. As for fullscreen, it's indeed fullscreen now.