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(1 edit)

Like the new weapon animations. The pistol I feel like could go a little faster, but definitely better than the carpal-tunnel version from before.

On the first level, I came across a scene where an enemy tried to shoot me but the bullets kept hitting the bar counter:

On the top of the stairs to the balcony there's also some collision issues:

Pushing up against the rails on the blacony also made my character slide and prevented me from jumping. I've also noticed that enemies tend to keep shooting at me indefinitely without pause if I keep circlestrafing them.

On the second level, the steepest staircase near the pool/fountain can't be climbed without jumping, and has a bit of z-fighting next to it. Also some of the pavements can't be moved up from the road, only by jumping (I believe it's at the incline near the pool/fountain). During the part where you have to swim through the tunnel underwater in the sewers, I managed to clip outside of bounds somehow, but to be honest I have no idea how I did it.

(1 edit) (+1)

Thanks so much for your feedback. I've fixed most of the bugs that were easy to squash and made some adjustments. I'll work on the rest post demo day.