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On the subject of food, what is the delay time? Is it set or a variable?


By accident, the game seems to be better without the food event. Seems like a gameplay interruption. I think the idea is good though but maybe better as one of those random event things you've been thinking of.

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It's a value that ticks down slowly but is sped up by doing stuff too.

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I removed the food event after day 2. Originally it just went by quicker after you already had that meal but you were 100% right. It's just annoying at that point.

Personally, I kinda like doing chinese food twice, once when it's May's idea and once when it's my idea, and the first time going the route where she says "I'd love you even if you were fat" to me, then the second time saying it to her :J However… maybe "let's just get something from the fridge" should be a food option, which just has her go "eh sure" and then fade to black and back? That way the player can skip it unless they want it :J (It also seems weird to get delivery every day.)

I'm not sure the delay serves any purpose; after the initial look around May's room, there isn't much to do other than the things that are blocked while food is coming, and things that are on their own timers.

Also, this is a pre-beta demo so eh, but personally I like to shower before breakfast, if it isn't a perfunctory "grab a bar on the way to the shower". Maybe make the doorway to the kitchen clickable? There's a problem that shows up in Don't Starve and in the Zelda games: It's not fun to do something if you have to do it, even if it would otherwise be fun. The food being "on rails" may be the main reason it's not fun.

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Gonna make use of the "let's not eat" option instead of making her force it I think.