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Sure, I understand :)

On one hand, I appreciate the concept of games as "guitars," through which one can play freeform folk music in many different ways, and this is how I treat story games when I approach them as forms of improv.

On the other hand, I also enjoy the modality of playing rules as written and interpreting the text, including the author's intent on seven levels of depth :) That's why I asked!

Another interpretation could be that the cards truthfully answer a false question, which can also lead to interesting comedic situations, although sometimes the false question may not be related to the true one. Yet another variation might be that the cards show that the question asked is false.

Considering what “game” individual players are playing, on one hand, one might think that the Wretch player is playing the game of "I ask a fake question but try to discern an answer to the real question from the cards" except in the last prompt, depending on how we set the scene, the Wretch's game might sound like "I ask a fake question but FROM THE WAY THE WITCH READS THE CARDS, I try to gauge whether she is a real witch or perhaps she stole the cards."

[An additional question is: How does it affect the game that the Witch is fake, and what would it change if she were a real witch?]

Of course, this is a one-page RPG and in this situation, it's really interesting to see how many different formats and interpretations one can go with in gameplay.