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A very well game with a kind of hybrid zx spectrum vector art + 16-bit palette presentation.

The puzzles were mostly logical. I found the verb that had to be used to deal with the troll to be a bit difficult to find naturally. I also found that objects were perhaps places too conveniently at the start without having to work for them.

It was very creative to mix fantasy and sci-fi together. Nice to see the original game completely contorted beyond recognition whilst still aligning with the rules.

There still remain some technical issues with the game, such as the boat description not updating, but the feel of this game is one of the high points of the competition. I love this art style, and I truly hope you make more games using your considerable talent.

Big thanks to your daughter for helping with the English translations. I enjoyed playing the game very much.

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I draw on Amstrad CPC a lot, so I wanted to try something new. I intend to use Win/Multipaint in MSX mode 2. That's were the initial 16 color palette came from. But I experience issue with coloring because of unknow MSX mode emulation constraint. I go back to Photoshop, mainly because I run out of time the last day.