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(1 edit)

COMPLETED IT.

A jolly enjoyable adventure game.

Some remaining implementation issues, but a nice atmosphere, and a lovely art style that evokes 16-bit era vector graphics.

Rather than gifting the player the objects they need at the beginning, it might be worth making them work for them a little bit.

I can certainly help with the boat logic. 

I imagine your current logic is something like

: if_examine "boat" {
   : print "There is a small gap near the waterline of the ship. The hole size is 2 cm diameter."
}

I also imagine you have a boolean somewhere :

booleans {
   is_boat_repaired : boolean " false";
}

So just use that boolean to print a different message depending on if the boat is repaired or not:

: if_examine "boat" {
   : if (is_boat_repaired ) {
      : print "The boat looks seaworthy after your repair.";
    }
    : else {
      : print "There is a small gap near the waterline of the ship. The hole size is 2 cm diameter."
   }
}

Dee - the boat needs the following four things down:

  1. FIX BOAT
  2. ENTER BOAT
  3. ROW BOAT
  4. LEAVE BOAT

Thanks !