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(+35)

To preface, I played this a couple weeks ago at the recommendation of a "friend" - one I'm not particularly happy with at the moment. This was before the content warnings were added to the game and I didn't even think to look for that stupid hidden dropdown in the description. The game looked cute and my "friend" didn't say anything so... After sitting on it a few weeks to avoid any knee-jerk feelings, I decided to make an account to actually post a review. 

1) The Death Note references(???)  Why? Why make such an important part of your endings, not only so subtle and quickly moved past that most didn't catch it, but based on an entirerly different piece of media created by a different artist that a large part of your players hasn't seen? I only know from reading some of the comments that they were even there and what they meant. 

2) If the author was trying to impart that streamers are people too and the harm of parasocial relationships - points which were honestly coming across rather well for the majority of the game - then why were all the horror elements and weird references hamfisted in? 

Why was the first ending most got just a *very sudden* disgusting CG of Zilas hanging himself before the game just ends? 

There are so many other ways it could've been done if the writer was determined to go that route. Zilas could've disappeared, it could've ended with a goodbye note or a phone call - hell, even just the MC finding blood splattered around his empty room.  The only reason to end it with a very visual hanging was to shock and disturb the player. THIS is what people have a problem with.  No one wants to see their struggles, their awful ideations, what they've lost friends or families or lovers to used as some disgusting, rug-pulling, contrived plot twist. A ploy just to rake in undeserved ratings for a rushed game that was initially presented as just another cute romance VN, until the developer received enough criticism that she was forced to show some reluctant concern to her players. Just enough to add a condescending warning to the beginning of the game, mind, not actually attempt to adjust the problematic plot or listen to any other feedback. 

Whatever message the writer was going for got muddied and lost among all the weird and unnecessary twists she decided to add.  To anyone who doesn't get the references or play more than once ( I've lost any and all interest at this point) it just looks like Zilas suddenly hung himself after one spike of bad publicity, with insufficient buildup or warning signs. If it was really the cat that did it, then what was the point of any of Zilas's struggles with streaming and having to handle streamer drama and criticism in the first place? It all just falls apart at the end. 

3) To this writer and any others: if you don't have first-hand experience or haven't done copious amounts of research on a mental illness or any other sensitive subject matter... consider just not making it part of your story? Because not only will you likely deeply hurt and upset a portion of your playerbase who have had the misfortune of being affected by it personally, you also risk negative criticism (in case the former doesn't concern you.) 

Now that I know that her players' mental health isn't even on her list of concerns until it directly impacts her, I won't be touching anything by this developer again. It should never have taken two months after release to add content warnings to the game.

(+3)

I think the reason the ending is so abrupt and messed up is because this is just a demo of sorts and they're trying to appeal to us to support so they can finish the project as stated by the cat in an ending. I however wholly agree with you that it was a really messed up and graphic way to do it. I feel gutted.

(2 edits) (+15)

I think what most of us are trying to say is that we aren’t so much so upset at Jenny for attempting something like this, it’s pretty unique and a good concept on paper, we just wish if suicide was done it shouldn’t be for shock value and I think she should’ve used this for a full project and not a game jam so she could translate her ideas better and have better pacing. I don’t think you should need a demo to feature suicide just to boast ratings and moral for your game, that sounds like a lame excuse to get people to support you and kinda manipulative as others have pointed out.I understand the grander scheme of the story she was trying to put out and what op was trying to say is that this is a good idea but it had very awful execution  + it needed more time in the oven and a lot of this stuff should’ve stayed in development or very well been done better and in a longer format so you can really understand what’s really going on. I think Jenny limited herself to a game jam and that was kinda the root of the issue, not saying it’s a justification for the misuse of suicide but I think that’s where a lot of these issues could’ve been avoided and a lot more research as to not stigmatize her audiences trauma and experiences for likes and reviews. Especially since I don’t even think said creator struggles with these ideations themselves, or has never outright confirmed as such. Not that it would make it any better.

(8 edits) (+22)

I'd agree if she hadn't asked for such a high number of ratings. Her other game ERROR143 only has 2,370 ratings at the time of this comment. There's currently no Otome game on itch.io with 5000 ratings, including games like Our Life: Beginnings & Always or Blooming Panic, games which honestly blow this one well out of the water. It just comes across as a scammy way to boost her way to the top.

Her request is also hurting her fans. Many are making alt accounts to post false ratings and some of those have gotten banned. For anyone reading this: itch.io will ban all of your accounts and IP ban you if they catch you doing this.

(2 edits) (+13)

this.^^^ I think she stated it was supposed to be impossible or almost impossible, which is weird because that’s just blatant misinformation and dangling a piece of cheese over a mouse, but she could’ve benefitted from there being more time to develop this project and just being straight up with the “there is no happy endings thing” because it feels like false advertising with the whole impossible reviews thing and secret third ending which just blatantly untrue because there is only two, which leaves a bad taste in my mouth. This project is honestly just a mess, the games you suggested are so much better. Sorry for not originally stating that, I do actually wholeheartedly agree this game was scammy from the beginning and just think it’s a very interesting idea horribly executed.