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(2 edits) (+15)

I think what most of us are trying to say is that we aren’t so much so upset at Jenny for attempting something like this, it’s pretty unique and a good concept on paper, we just wish if suicide was done it shouldn’t be for shock value and I think she should’ve used this for a full project and not a game jam so she could translate her ideas better and have better pacing. I don’t think you should need a demo to feature suicide just to boast ratings and moral for your game, that sounds like a lame excuse to get people to support you and kinda manipulative as others have pointed out.I understand the grander scheme of the story she was trying to put out and what op was trying to say is that this is a good idea but it had very awful execution  + it needed more time in the oven and a lot of this stuff should’ve stayed in development or very well been done better and in a longer format so you can really understand what’s really going on. I think Jenny limited herself to a game jam and that was kinda the root of the issue, not saying it’s a justification for the misuse of suicide but I think that’s where a lot of these issues could’ve been avoided and a lot more research as to not stigmatize her audiences trauma and experiences for likes and reviews. Especially since I don’t even think said creator struggles with these ideations themselves, or has never outright confirmed as such. Not that it would make it any better.