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Seems to me that the game being set up to accommodate that play style and still  preserve the plot is beyond what one should expect. Sounds like going to a rib shack, ordering just a salad, then being put-off that there are no maple syrup or coconut milk based dressings available.

Maybe like with taking over empires, one of Nancy's skills is knowing when everyone else is having encounters. I've never tried to play past Maat without one; I may go see how that works out. Or maybe 'date' is just spending time individually with all the different women, which MC has to do. "Hopeless romantic" is accurate no matter what other explanations apply, as MC's in-game reasons for choosing Annie only are limited to what we see in the text, not to your particular reasons for following that path, which couldn't possibly be reflected in the text.

I was merely making observations. Not all feedback is going to match the creator's intentions, but it's up to them to decide which feedback to consider and which to ignore. Yes, it may be the case that picking one person's story to the exclusion of others is not the intended route. However, cutting off potential routes is built into the game. If cutting off routes wasn't intended, you wouldn't be able to. Besides, playing in a way which is possible-but-not-intended is a good idea, it helps check for bugs and such.

I fully agree on choice. However, the nature of this game is not monogamous, and the various characters hint strongly at the planned combinations, even if MC is off-screen.

It is even set up so that not pursuing them, in most cases, makes their virtual existence worse, so intentionally cutting off routes in this game is abandoning them.

Short answer: the dev made it so people could play monogamy, but doing so is like buying Turbotax Premium and filing a sing 1040EZ.