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I love the illustrations in this one! I thought the platformer part trying to get the money bag was fun and creative even if it was short. However I think the RPG battle tends to drag on quite a bit because it's a back and forth between attacks and heals and it seems to take a long time to get the enemy down to low health. 

But yeah, I think this would definitely be a fun RPG if there were a few changes to the moves. Ex. limited heals (maybe a cooldown if possible), the damage dealt for the 50% chance card could also be higher, or if the guard was replaced by some sort of high damage special attack (also with limited uses) since the guard move doesn't really seem to do much.

Still, you guys did really great job on this!