Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

There are a few technical things going on. For one, everything is flat colours (unlit shading, this is a specific kind of shader), and is also on a lower resolution then upscaled to regular size, which is what makes it look pixelated.


Here's a tutorial of the upscaling technique by max turnbull for unity

There's no real name for the style other than maybe lo-fi 3d.