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A nice little puzzle game. It would be cool if the buildings that needed more power had different power states to let you know where you were at with them.

Thanks for taking the time to play (and hopefully rate!). This is something that I thought about as I was developing the later levels, but I didn't implement it because I didn't have time and also because the current codebase means it wouldn't be a simple change (I've learnt a lot about how to set up a robust workflow in Godot from this project). Also I don't hate that it makes it a little harder; there's a penalty for hitting the Submit button when wrong, and on later (non-existent) more difficult levels, I think not having the lights tell you exactly if you've got it wrong or right might be a good thing, rather than a bad thing.