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Ooh that’s a good point, I should have slightly scaled the humans based on depth as well. The height is more of an arbitrary value than a random one, and I originally had it so it was a little more obvious in the area names (Shortville, Tallville). I think I need to rethink that particular mechanic because it feels a bit too random unless you’re literally the developer and know beforehand what is expected.

That’s always the trade-off though, like how much information do you give the player and how much should they have to figure out through play. Thanks for the feedback!! :)