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No other mods enabled, the following error is thrown when using "Quick Start" in a new game:

OpenGL ES 2.0 Renderer: GeForce GTX 960M/PCIe/SSE2
SCRIPT ERROR: GDScript::reload: Parse Error: Identifier 'nav_node' is not declared in the current scope.
          At: res://files/scripts/Mansion.gd:3951
ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR
   At: modules/gdscript/gdscript.cpp:580
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40

(3 edits)

Yep, you're totally right there, same thing happens on my machine. Looks like I accidently introduced a dependancy on Redle Mansion UI mod, I'll fix this dependancy in my next release.

In the meantime you can fix it on your local version by opening up the file

mods\ChastityBelt\scripts\Mansion.gd

and commenting out line 73 by adding the # symbol infront of it

e.g. replace the text 

nav_node.hide()

 with:

#nav_node.hide()

Once you made this edit, you can apply the fix to the game itself by going back into the in game mods menu from the main menu and clicking "Apply" again.

Version 1.2.1 is now out which should fix your issue

https://mega.nz/#!D1MAxCwD!PGzZjWSXeHa7F2yjV4qViqzAzAHskeEP30OLJa5_2n0