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Not a bad game! It's nice to see something that's not just 'platformer with player as electrical object with level timer'! :)

I struggled for the first few goes understanding that the aim is to OVERLOAD the enemy, since the loss condition for the player is running out of battery; feels like the loss condition should be to remove from the player too. I guess it's a thematic choice for the idea of 'transferring' the power, but it still sort of feels a bit weird.

But the idea of using the enemy dice which aren't used is really cool!