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(-1)

The game basically forces you to pick adventring and choose the knife and waterskin which is pretty lame game design.

If the dev reads this, my suggestions: 1. Add back the makeshift stone knife from Soulash 1 so you can get meat early on and 2. make the waterskin an early recipee like Adventuring LV 3 so you can get one fairly early. You could then maybe add a more weight efficient water storage in bottles that require higher adventuring so it's still worth leveling.

(-1)

I find that if you start near a lot of rivers, you can get by until you hit adventuring 6.